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Which of the following are the benefits of game-based learning?

  • Allows for healthy competition to fuel learning
  • All of the answers are correct
  • Engages participants in new and different ways
  • Helps participants understand the real-world applications of knowledge

Gamification is the use of games in the classroom/ training room to_____.

  • Assign classroom chores
  • Grow friendship between students
  • Resolve interpersonal disputes
  • Aid learning

Effective game-based learning is………...

  • Engaging
  • Offering immediate rewards
  • Competitive

The key purpose of gamification is......

  • To offer creativity
  • To increase participants engagement
  • To make feedback more immediate
  • To allow participants a competitive edge

Which of these is NOT a format for game-based learning?

  • Video games
  • Card games
  • Board games
  • Arm wrestling

Which of these is NOT an advantage of game based-learning?

  • The ability to compare standardized scores
  • Beating your participants at the game to make yourself feel better
  • The ability to tailor the game to participants' ability level
  • Breaking up the monotony of the classroom

Multiple answers are allowed Which of these is a way to repackage grades in gamification in education? A) Use experience points instead of letter grades B) Offer badges for rewards to show point level accomplishment C) Give level-up feedback to participants as they progress toward goals D) Display a leader board of points in the classroom

  • A, B and D
  • A, B and C
  • All of these are correct
  • B, C and D

What is classroom gamification?

  • Adding game-like characteristics to the classroom environment
  • Having fun at school
  • Taking a field trip to a video arcade
  • Teaching students games to play at recess

 Ahmed is designing a curriculum program with many units, and he has added a sheet where teachers can add numbers in groups of ten each time a student completes a lesson. When the sheet is full, the student will get a star. What gamification element is the student collecting?

  • Point
  • Badge
  • Leaderboard
  • Rank

Mohamed planned his behavior goals based on his participants' problem areas. What is the second goal type he needs to plan in a gamified classroom?

  • Rewards
  • Big ideas
  • Activities
  • Learning goals

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